19
15
9
9
41
15
16
34
12
22
11
38
3
13
21
10
15
17
5
9
21
14
16
17
7
15
38
10
6
15
7
5
9
15
25
14
8
1
2
3
4
5
6
7
8
9
?
~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/ddpmj

Latest score list for #ddpmj

Ur
Urgent a second ago
8'5''
an
anonymous 10 minutes ago
10'18''
in
injury 34 minutes ago
13'28''
be
beauty 41 minutes ago
15'54''
cr
crackstreams an hour ago
14'25''
gu
guest an hour ago
14'27''
gu
guest an hour ago
6'51''
sh
shopping an hour ago
5'22''
Lo
Loans an hour ago
14'41''
an
anonymous 2 hours ago
13'59''

Latest score list for Kakuro

be
betmgm solved puzzle No#rmgp1;
13'55''
El
Electricity solved puzzle No#vrp1z;
5'57''
El
Elijah solved puzzle No#dp7dp;
17'28''
sh
shopping solved puzzle No#gex21;
19'31''
pr
programs solved puzzle No#gex21;
8'4''
Do
Donate solved puzzle No#mjv82;
9'4''
re
recovery solved puzzle No#mjv82;
14'24''
an
anonymous solved puzzle No#9e96r;
4'12''
de
degree solved puzzle No#8w4je;
15'53''
gu
guest solved puzzle No#k8e55;
19'21''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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