8
16
35
5
23
35
16
17
9
22
21
3
8
1
23
3
5
18
2
11
8
9
8
27
10
4
10
20
15
8
30
4
7
2
20
16
9
8
16
7
27
2
9
5
2
8
13
8
7
8
8
18
6
1
21
9
6
2
17
6
8
1
2
3
4
5
6
7
8
9
?
~
123
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Kakuro(Easy) https://gridpuzzle.com/kakuro/dmve7

Latest score list for #dmve7

re
repair a second ago
4'8''
Pr
Prestashop 18 minutes ago
15'1''
an
anonymous 8 minutes ago
9'17''
fr
freelance 23 minutes ago
9'0''
fi
fishing 15 minutes ago
11'13''
Ol
Oliver an hour ago
15'57''
Ol
Oliver an hour ago
12'41''
an
anonymous 2 hours ago
10'5''
gu
guest an hour ago
4'12''
Fi
Fitness 41 minutes ago
3'59''

Latest score list for Kakuro

gu
guest solved puzzle No#x9qpd;
11'36''
an
anonymous solved puzzle No#6yn6j;
14'50''
re
refinancing solved puzzle No#z590y;
8'55''
gu
guest solved puzzle No#z526m;
12'7''
in
injury solved puzzle No#d0nqv;
12'40''
br
brother solved puzzle No#09m7w;
15'28''
su
sundays dog solved puzzle No#6yn6j;
5'21''
gu
guest solved puzzle No#m8qdr;
16'55''
an
anonymous solved puzzle No#z526m;
14'40''
gu
guest solved puzzle No#gnn6v;
9'12''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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