4
12
19
29
7
10
10
11
8
13
6
27
9
6
2
10
9
20
19
24
4
33
3
10
4
17
6
11
22
12
8
5
12
3
10
3
9
9
3
10
37
6
3
1
2
3
4
5
6
7
8
9
?
~
123
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Kakuro(Medium) https://gridpuzzle.com/kakuro/dmxmv

Latest score list for #dmxmv

fi
fishing a second ago
17'44''
ma
majority 14 minutes ago
7'28''
sa
sandwich 15 minutes ago
11'44''
te
technology 59 minutes ago
7'22''
an
anonymous 26 minutes ago
10'13''
be
betting an hour ago
5'8''
mo
motivation 33 minutes ago
6'42''
an
anonymous an hour ago
17'9''
sp
specialist 2 hours ago
5'17''
an
anonymous 56 minutes ago
10'21''

Latest score list for Kakuro

an
anonymous solved puzzle No#5wp7d;
13'40''
an
anonymous solved puzzle No#v8qrz;
15'5''
an
anonymous solved puzzle No#zg1my;
18'0''
Co
Conference solved puzzle No#n5q9w;
4'27''
Co
Conference solved puzzle No#jnxd5;
15'47''
pr
programs solved puzzle No#8zxde;
19'42''
pr
programs solved puzzle No#7rg01;
10'4''
te
technology solved puzzle No#08jd1;
10'2''
gu
guest solved puzzle No#08jd1;
6'21''
Be
Benjamin solved puzzle No#zg1my;
10'31''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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