8
38
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17
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7
36
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1
7
15
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12
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24
6
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12
4
30
7
12
7
1
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7
8
9
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~
123
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Kakuro(Medium) https://gridpuzzle.com/kakuro/dpgmp

Latest score list for #dpgmp

gu
guest a second ago
15'52''
Mi
Mia 13 minutes ago
14'57''
Em
Emma 14 minutes ago
9'44''
gu
guest 56 minutes ago
17'0''
re
recovery 37 minutes ago
6'19''
an
anonymous 53 minutes ago
11'5''
cr
crackstreams an hour ago
13'28''
Cl
Classes an hour ago
6'28''
In
Investing an hour ago
3'27''
gu
guest an hour ago
7'17''

Latest score list for Kakuro

an
anonymous solved puzzle No#l8rj2;
13'32''
In
Investing solved puzzle No#3nper;
3'40''
gu
guest solved puzzle No#lxjxd;
11'42''
fi
fishing solved puzzle No#okky2;
15'16''
Mi
Mia solved puzzle No#l8rj2;
10'45''
gu
guest solved puzzle No#l8rj2;
13'39''
No
Noah solved puzzle No#l0271;
10'54''
pr
programs solved puzzle No#l0271;
15'2''
an
anonymous solved puzzle No#lxqw7;
12'38''
an
anonymous solved puzzle No#l46qg;
10'2''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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