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Kakuro(Evil) https://gridpuzzle.com/kakuro/dw5v0

Latest score list for #dw5v0

Lo
Loans a second ago
10'59''
su
sundays dog 11 minutes ago
9'19''
an
anonymous 24 minutes ago
15'14''
ma
magento 43 minutes ago
18'40''
Lo
Loans an hour ago
7'7''
fi
fishing 39 minutes ago
10'47''
gu
guest an hour ago
10'4''
Ol
Olivia an hour ago
19'35''
an
anonymous an hour ago
19'30''
re
realtor 59 minutes ago
15'38''

Latest score list for Kakuro

so
social solved puzzle No#1gxpd;
9'57''
gu
guest solved puzzle No#pp52r;
9'11''
Au
Automotive solved puzzle No#591gr;
16'51''
Cl
Classes solved puzzle No#1gxpd;
5'9''
se
sell cash solved puzzle No#59z6d;
16'40''
Ol
Olivia solved puzzle No#n5n6r;
9'40''
an
anonymous solved puzzle No#k96xq;
18'35''
gu
guest solved puzzle No#2k4m5;
11'29''
sh
shopping solved puzzle No#2k4m5;
4'32''
Ja
Jacob solved puzzle No#jnye9;
6'4''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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