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Kakuro(Evil) https://gridpuzzle.com/kakuro/dwkj2

Latest score list for #dwkj2

ma
magento před sekundou
9'2''
an
anonymous 11 minutami před
19'49''
Pa
Paintless 37 minutami před
9'29''
an
anonymous 46 minutami před
5'29''
fa
farmstand 49 minutami před
19'38''
gu
guest před hodinou
14'29''
ov
overtons před hodinou
19'4''
re
recovery 2 hodinami před
5'10''
bl
blackboard před hodinou
17'2''
ma
make money 35 minutami před
13'15''

Latest score list for Kakuro

an
anonymous solved puzzle No#dn8dv;
5'20''
gu
guest solved puzzle No#ywjgn;
16'39''
gu
guest solved puzzle No#4d1pe;
15'16''
gu
guest solved puzzle No#pn6zv;
17'40''
El
Elijah solved puzzle No#pn6zv;
12'14''
mo
mortgage solved puzzle No#82ve2;
9'37''
an
anonymous solved puzzle No#82ve2;
16'39''
an
anonymous solved puzzle No#nd4dk;
18'40''
an
anonymous solved puzzle No#ndjxr;
12'25''
fi
finance solved puzzle No#nd4dk;
11'12''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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