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Kakuro(Evil) https://gridpuzzle.com/kakuro/e58pn

Latest score list for #e58pn

da
damage a second ago
18'16''
gu
guest 14 minutes ago
8'8''
cr
crackstreams 38 minutes ago
17'43''
re
relief 40 minutes ago
17'27''
re
recovery 59 minutes ago
12'47''
Re
Recovery an hour ago
15'40''
gu
guest an hour ago
6'32''
gu
guest an hour ago
5'51''
Fi
Fitness an hour ago
10'20''
an
anonymous an hour ago
3'41''

Latest score list for Kakuro

an
anonymous solved puzzle No#xzwv8;
5'50''
fr
freelance solved puzzle No#rpgn0;
16'18''
in
injury solved puzzle No#4dyyg;
6'15''
gu
guest solved puzzle No#ndv5k;
14'30''
ou
outsource solved puzzle No#xzw67;
4'24''
sa
sandwich solved puzzle No#6nyqn;
5'2''
Mi
Mia solved puzzle No#ndv5k;
16'29''
se
sell cash solved puzzle No#kd662;
19'49''
Lo
Logan solved puzzle No#mpxdq;
15'19''
gu
guest solved puzzle No#xzwv8;
5'31''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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