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6
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9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/e5w62

Latest score list for #e5w62

Au
Automotive a second ago
16'29''
Ur
Urgent 18 minutes ago
13'16''
an
anonymous 31 minutes ago
5'1''
su
sundays dog 36 minutes ago
16'31''
cr
credit an hour ago
8'5''
an
anonymous an hour ago
3'59''
Av
Ava 31 minutes ago
7'35''
gu
guest 55 minutes ago
16'22''
Ga
Gas 45 minutes ago
6'49''
Tr
Treatment an hour ago
19'54''

Latest score list for Kakuro

gu
guest solved puzzle No#6ne7q;
13'36''
an
anonymous solved puzzle No#wwd70;
14'32''
an
anonymous solved puzzle No#rpqw4;
7'29''
an
anonymous solved puzzle No#v0q0z;
16'55''
an
anonymous solved puzzle No#65p9n;
19'46''
Do
Donate solved puzzle No#65p9n;
15'19''
in
injury solved puzzle No#65p9n;
9'58''
an
anonymous solved puzzle No#n2w8k;
18'54''
gu
guest solved puzzle No#v0nez;
11'28''
wo
workforce solved puzzle No#rpqw4;
19'32''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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