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Kakuro(Evil) https://gridpuzzle.com/kakuro/enm1g

Latest score list for #enm1g

gu
guest a second ago
7'49''
an
anonymous 14 minutes ago
11'14''
Am
Amelia 7 minutes ago
17'6''
gu
guest 22 minutes ago
17'8''
so
social 38 minutes ago
4'12''
Co
Conference an hour ago
6'1''
an
anonymous an hour ago
7'15''
gu
guest an hour ago
19'22''
li
lightroom 30 minutes ago
14'1''
me
medical 50 minutes ago
11'12''

Latest score list for Kakuro

Pr
Prestashop solved puzzle No#45rq4;
19'44''
gu
guest solved puzzle No#jn101;
13'56''
an
anonymous solved puzzle No#m9rgr;
8'29''
sh
shopping solved puzzle No#m9xdq;
14'58''
Ho
Hosting solved puzzle No#m9xdq;
18'33''
an
anonymous solved puzzle No#zgxdm;
19'26''
Pa
Paintless solved puzzle No#gwzq1;
10'22''
Lo
Loans solved puzzle No#r8gz4;
5'48''
Tr
Trading solved puzzle No#gwzq1;
5'42''
ph
photography solved puzzle No#gwzq1;
6'14''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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