13
26
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39
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27
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12
26
41
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4
1
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8
9
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~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/enw57

Latest score list for #enw57

gu
guest een seconde geleden
15'4''
gu
guest 4 minuten geleden
9'47''
Ma
Mason 30 minuten geleden
14'10''
No
Noah 53 minuten geleden
4'13''
In
Investing 15 minuten geleden
18'25''
Wo
Workers 51 minuten geleden
13'13''
gu
guest een uur geleden
5'6''
gu
guest een uur geleden
12'35''
Wi
William 2 uur geleden
4'13''
Pr
Prestashop een uur geleden
14'35''

Latest score list for Kakuro

gu
guest solved puzzle No#1gxpd;
10'3''
an
anonymous solved puzzle No#xpmxp;
18'40''
At
Attorney solved puzzle No#jpdq4;
11'42''
gu
guest solved puzzle No#6dj55;
4'4''
ma
magento solved puzzle No#xpmxp;
4'13''
Ch
Charlotte solved puzzle No#jnye9;
14'34''
gu
guest solved puzzle No#2k4m5;
10'51''
ov
overtons solved puzzle No#m60nz;
14'11''
gu
guest solved puzzle No#jnye9;
13'56''
Em
Emma solved puzzle No#6dj55;
7'9''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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