16
14
27
12
36
3
37
21
13
12
3
11
21
18
15
29
12
7
7
9
19
24
3
17
9
13
11
13
17
11
27
5
13
8
16
24
23
4
4
10
7
5
20
24
15
6
14
9
17
4
25
43
15
11
21
16
1
2
3
4
5
6
7
8
9
?
~
123
1
 
2
3
Undo
Redo
Delete
0
Hint
copy & share
Share puzzle to your friends and family

Kakuro(Evil) https://gridpuzzle.com/kakuro/exnm2

Latest score list for #exnm2

an
anonymous a second ago
11'7''
gu
guest 10 minutes ago
13'40''
Au
Automotive 11 minutes ago
5'5''
an
anonymous 44 minutes ago
5'38''
gu
guest 37 minutes ago
12'30''
gu
guest 38 minutes ago
6'2''
be
betting 57 minutes ago
18'5''
mo
motivation an hour ago
18'50''
be
betting 2 hours ago
4'31''
Cl
Claim an hour ago
18'36''

Latest score list for Kakuro

an
anonymous solved puzzle No#mgymr;
8'51''
st
stock price solved puzzle No#77g79;
7'36''
Au
Automotive solved puzzle No#e5mpn;
16'46''
In
Internet solved puzzle No#26j2z;
9'12''
Pr
Prestashop solved puzzle No#y08j1;
13'25''
Pa
Paintless solved puzzle No#y08j1;
7'15''
gu
guest solved puzzle No#77g79;
16'21''
Ol
Olivia solved puzzle No#26j2z;
11'19''
El
Electricity solved puzzle No#z0jzy;
10'5''
Lo
Logan solved puzzle No#z0jzy;
17'44''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

Privacy Policy Copyright Gridpuzzle © 2024