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9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/gn4n2

Latest score list for #gn4n2

an
anonymous a second ago
19'40''
sh
shopping 7 minutes ago
3'41''
an
anonymous 18 minutes ago
13'23''
gu
guest 53 minutes ago
5'9''
gu
guest 33 minutes ago
15'15''
sa
sandwich 45 minutes ago
15'7''
gu
guest an hour ago
14'6''
re
relief 57 minutes ago
5'6''
gu
guest 46 minutes ago
19'7''
re
refinancing an hour ago
5'55''

Latest score list for Kakuro

Pa
Paintless solved puzzle No#7nn94;
12'11''
gu
guest solved puzzle No#qy48g;
4'43''
Pa
Paintless solved puzzle No#6w5x5;
9'34''
fa
farmstand solved puzzle No#9gx2q;
15'9''
Ja
Jacob solved puzzle No#m6k2q;
9'16''
gu
guest solved puzzle No#2k7gd;
8'29''
In
Investing solved puzzle No#7nn94;
13'23''
mo
mortgage solved puzzle No#1gpr6;
15'49''
pr
programs solved puzzle No#9gq1w;
3'32''
Co
Conference solved puzzle No#2k7gd;
6'37''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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