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Kakuro(Evil) https://gridpuzzle.com/kakuro/gnmym

Latest score list for #gnmym

ma
majority a second ago
8'28''
gu
guest 5 minutes ago
12'9''
We
Weight loss 21 minutes ago
3'34''
sp
specialist 19 minutes ago
9'42''
So
Sophia 20 minutes ago
9'38''
fa
farmstand 40 minutes ago
5'39''
an
anonymous an hour ago
18'1''
an
anonymous 47 minutes ago
16'23''
Av
Ava 2 hours ago
12'51''
Mi
Mia 38 minutes ago
8'8''

Latest score list for Kakuro

ma
masters solved puzzle No#l2478;
3'37''
fi
fishing solved puzzle No#l98vr;
3'22''
do
doctors solved puzzle No#lz1ye;
5'6''
re
restoration solved puzzle No#lm0xg;
12'16''
Ur
Urgent solved puzzle No#lggzm;
8'58''
pr
programs solved puzzle No#l4y45;
16'25''
my
myloancare solved puzzle No#l98vr;
9'57''
ma
make money solved puzzle No#lpze0;
4'46''
gu
guest solved puzzle No#3nj85;
4'15''
se
semrush solved puzzle No#3nggx;
4'15''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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