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Kakuro(Evil) https://gridpuzzle.com/kakuro/gy24v

Latest score list for #gy24v

an
anonymous a second ago
13'7''
At
Attorney 10 minutes ago
3'57''
Be
Benjamin 25 minutes ago
12'47''
ph
photography 10 minutes ago
11'35''
Ho
Hosting an hour ago
4'24''
he
healthcare 36 minutes ago
10'45''
li
lightroom 40 minutes ago
15'30''
an
anonymous an hour ago
3'34''
Pr
Prestashop 40 minutes ago
12'19''
ma
majority an hour ago
11'41''

Latest score list for Kakuro

gu
guest solved puzzle No#wr52y;
8'15''
an
anonymous solved puzzle No#xz7v1;
16'20''
an
anonymous solved puzzle No#4nmn4;
4'20''
pr
programs solved puzzle No#mpr8z;
11'39''
an
anonymous solved puzzle No#4nmn4;
9'29''
gu
guest solved puzzle No#mpr8z;
4'2''
an
anonymous solved puzzle No#qmy9e;
10'37''
Ur
Urgent solved puzzle No#pnkwj;
14'26''
te
technology solved puzzle No#4n865;
19'9''
ph
photography solved puzzle No#xz7v1;
9'7''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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