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Kakuro(Evil) https://gridpuzzle.com/kakuro/jd1qe

Latest score list for #jd1qe

an
anonymous a second ago
16'34''
pr
programs 11 minutes ago
16'54''
sp
specialist 37 minutes ago
8'52''
an
anonymous 11 minutes ago
7'51''
an
anonymous an hour ago
7'48''
me
medical 23 minutes ago
7'13''
Cl
Classes 41 minutes ago
14'52''
ma
magento an hour ago
14'36''
da
damage an hour ago
11'23''
Ol
Oliver 2 hours ago
15'25''

Latest score list for Kakuro

gu
guest solved puzzle No#wy66q;
19'43''
gu
guest solved puzzle No#2yqnz;
4'45''
El
Elijah solved puzzle No#wym2e;
4'36''
an
anonymous solved puzzle No#wy66q;
9'53''
an
anonymous solved puzzle No#d0yxv;
4'32''
be
beauty solved puzzle No#wy66q;
13'19''
be
betmgm solved puzzle No#d0y5j;
13'49''
Au
Automotive solved puzzle No#rr0pj;
15'46''
in
insurance solved puzzle No#rr0pj;
17'25''
gu
guest solved puzzle No#wydry;
16'25''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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