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12
6
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8
9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/jdky1

Latest score list for #jdky1

an
anonymous a second ago
8'7''
an
anonymous 14 minutes ago
7'30''
an
anonymous 34 minutes ago
7'32''
gu
guest 10 minutes ago
4'32''
an
anonymous an hour ago
5'6''
Re
Rehab 36 minutes ago
8'16''
Do
Donate 41 minutes ago
15'43''
ma
masters an hour ago
9'39''
bl
blackboard 31 minutes ago
19'3''
ma
magento an hour ago
16'23''

Latest score list for Kakuro

an
anonymous solved puzzle No#zywxy;
12'59''
Tr
Treatment solved puzzle No#wyrrq;
10'17''
so
software solved puzzle No#vwp5k;
14'55''
te
teriyaki solved puzzle No#ww25y;
19'51''
Lo
Logan solved puzzle No#9q9kx;
12'33''
gu
guest solved puzzle No#erm1n;
3'29''
an
anonymous solved puzzle No#4dvvg;
16'34''
se
settlements solved puzzle No#4d25e;
5'45''
ma
magento solved puzzle No#9q9kx;
12'32''
gu
guest solved puzzle No#51v68;
11'25''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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