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Kakuro(Evil) https://gridpuzzle.com/kakuro/jdwd1

Latest score list for #jdwd1

Ja
James 剛剛
8'7''
so
social 17分鐘前
9'26''
ma
magento 24分鐘前
16'24''
gu
guest 58分鐘前
9'37''
Ma
Mason 21分鐘前
18'29''
gu
guest 一小時前
5'5''
an
anonymous 一小時前
6'8''
gu
guest 2小時前
3'39''
mo
motivation 一小時前
18'44''
in
injury 2小時前
20'0''

Latest score list for Kakuro

gu
guest solved puzzle No#0ype2;
13'36''
Tr
Trading solved puzzle No#zvdkv;
17'47''
gu
guest solved puzzle No#vr4q9;
10'46''
In
Internet solved puzzle No#wer6e;
10'45''
gu
guest solved puzzle No#zverv;
8'34''
te
technology solved puzzle No#zvdkv;
7'7''
an
anonymous solved puzzle No#j89k4;
17'17''
ch
chocolate solved puzzle No#4npvp;
18'34''
Pa
Paintless solved puzzle No#8w70x;
6'6''
ma
make money solved puzzle No#yqmp6;
7'7''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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