16
8
33
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26
9
2
23
4
33
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14
23
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19
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16
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11
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33
6
2
4
1
8
5
1
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3
4
5
6
7
8
9
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123
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Kakuro(Easy) https://gridpuzzle.com/kakuro/jemg4

Latest score list for #jemg4

gu
guest há um segundo
3'53''
an
anonymous 8 minutos atrás
10'35''
gu
guest 30 minutos atrás
5'13''
fa
family 24 minutos atrás
19'55''
do
doctors 27 minutos atrás
16'52''
gu
guest 42 minutos atrás
8'30''
Lo
Logan 39 minutos atrás
11'3''
an
anonymous 43 minutos atrás
11'56''
gu
guest há uma hora
16'10''
So
Sophia 2 horas atrás
7'50''

Latest score list for Kakuro

Pa
Paintless solved puzzle No#odm1v;
8'5''
Ol
Olivia solved puzzle No#3wgzk;
18'13''
se
sell cash solved puzzle No#lp20v;
11'9''
ph
photography solved puzzle No#l2py9;
11'41''
gu
guest solved puzzle No#3exxn;
11'58''
so
social solved puzzle No#3exxn;
9'28''
gu
guest solved puzzle No#lp20v;
8'49''
re
relief solved puzzle No#3wgzk;
6'40''
ph
phone solved puzzle No#3775m;
9'2''
gu
guest solved puzzle No#3n2nw;
14'59''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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