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Kakuro(Evil) https://gridpuzzle.com/kakuro/k6dw5

Latest score list for #k6dw5

an
anonymous a second ago
7'34''
gu
guest 9 minutes ago
13'28''
gu
guest 29 minutes ago
14'17''
Be
Benjamin 51 minutes ago
16'2''
an
anonymous an hour ago
9'48''
Am
Amelia 47 minutes ago
18'55''
Ha
Hail car an hour ago
9'48''
gu
guest an hour ago
7'17''
an
anonymous 2 hours ago
13'14''
Bi
Bitcoin an hour ago
8'11''

Latest score list for Kakuro

gu
guest solved puzzle No#8k5zx;
19'50''
an
anonymous solved puzzle No#216wz;
18'23''
gu
guest solved puzzle No#n2dmx;
17'58''
br
brother solved puzzle No#dnwej;
5'23''
an
anonymous solved puzzle No#ndvr5;
6'14''
mo
mortgage solved puzzle No#4nmkp;
4'15''
gu
guest solved puzzle No#0pm7w;
14'45''
wa
warranty solved puzzle No#6585r;
19'57''
do
doctors solved puzzle No#1p120;
10'2''
me
medical solved puzzle No#dnwej;
12'11''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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