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Kakuro(Evil) https://gridpuzzle.com/kakuro/lp70g

Latest score list for #lp70g

gu
guest a second ago
10'0''
Ab
Abigail 7 minutes ago
4'32''
an
anonymous 14 minutes ago
15'19''
gu
guest 58 minutes ago
19'51''
gu
guest 20 minutes ago
19'31''
in
injury 17 minutes ago
9'22''
Au
Automotive an hour ago
10'3''
an
anonymous an hour ago
9'24''
bl
blackboard an hour ago
17'0''
re
relief an hour ago
8'3''

Latest score list for Kakuro

ma
makeup solved puzzle No#yvm0n;
10'44''
fi
fishing solved puzzle No#zq11y;
16'56''
da
damage solved puzzle No#167nr;
13'44''
Li
Liam solved puzzle No#zqe0m;
18'0''
gu
guest solved puzzle No#4wvv5;
6'25''
an
anonymous solved puzzle No#5kr0r;
12'48''
an
anonymous solved puzzle No#4wpd8;
18'59''
an
anonymous solved puzzle No#4wv74;
9'0''
gu
guest solved puzzle No#4wpd8;
18'38''
Pa
Paintless solved puzzle No#zq11y;
8'51''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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