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Kakuro(Evil) https://gridpuzzle.com/kakuro/mj88w

Latest score list for #mj88w

an
anonymous för en sekund sedan
7'58''
ch
chocolate 10 minuter sedan
13'39''
Ja
Jacob 24 minuter sedan
4'51''
gu
guest 53 minuter sedan
14'45''
Wi
William 34 minuter sedan
5'27''
an
anonymous 32 minuter sedan
13'6''
Ha
Hail car 48 minuter sedan
17'58''
te
technology 51 minuter sedan
7'25''
gu
guest 47 minuter sedan
11'20''
be
betting 2 timmar sedan
7'24''

Latest score list for Kakuro

We
Weight loss solved puzzle No#3177d;
6'15''
an
anonymous solved puzzle No#31d66;
10'59''
So
Sophia solved puzzle No#o62dq;
9'28''
fi
fishing solved puzzle No#374vm;
19'27''
an
anonymous solved puzzle No#lmky2;
15'56''
Wi
William solved puzzle No#odv0v;
19'20''
Ab
Abigail solved puzzle No#3j6n5;
3'45''
an
anonymous solved puzzle No#l88y4;
7'38''
Wo
Workers solved puzzle No#odrjj;
18'54''
In
Internet solved puzzle No#odv0v;
15'29''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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