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Kakuro(Evil) https://gridpuzzle.com/kakuro/mpne2

Latest score list for #mpne2

re
relief a second ago
15'30''
gu
guest 17 minutes ago
17'22''
Sh
Shopify 32 minutes ago
9'31''
re
realtor 15 minutes ago
18'7''
In
Investing 52 minutes ago
15'19''
gu
guest an hour ago
8'26''
gu
guest an hour ago
12'9''
re
realtor an hour ago
4'40''
ma
makeup 2 hours ago
19'42''
gu
guest an hour ago
3'39''

Latest score list for Kakuro

an
anonymous solved puzzle No#8205x;
18'36''
sp
specialist solved puzzle No#jem94;
8'4''
in
injury solved puzzle No#xzvk1;
4'30''
ch
chocolate solved puzzle No#1nrpk;
13'33''
re
realtor solved puzzle No#zvk7v;
19'51''
an
anonymous solved puzzle No#82ez2;
10'50''
an
anonymous solved puzzle No#82ppe;
18'49''
be
betting solved puzzle No#21qjy;
19'37''
ma
make money solved puzzle No#21qjy;
9'38''
Fi
Fitness solved puzzle No#zvk7v;
13'22''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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