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Kakuro(Evil) https://gridpuzzle.com/kakuro/mpq6w

Latest score list for #mpq6w

an
anonymous a second ago
15'23''
Tr
Trading 8 minutes ago
10'12''
de
degree 8 minutes ago
18'18''
an
anonymous 26 minutes ago
8'19''
sa
sandwich an hour ago
19'22''
an
anonymous an hour ago
8'21''
So
Sophia an hour ago
15'1''
br
brother an hour ago
19'41''
Pr
Prestashop 55 minutes ago
16'35''
gu
guest 2 hours ago
5'2''

Latest score list for Kakuro

se
semrush solved puzzle No#5wn1w;
4'22''
pr
programs solved puzzle No#qz419;
9'39''
ph
photography solved puzzle No#7r794;
11'19''
La
Lawsuit solved puzzle No#m9gdr;
12'50''
sp
specialist solved puzzle No#96wnr;
5'9''
so
social solved puzzle No#086w8;
13'26''
gu
guest solved puzzle No#n55yk;
5'47''
de
degree solved puzzle No#7r794;
7'37''
gu
guest solved puzzle No#7rn9k;
12'37''
Em
Emma solved puzzle No#96wnr;
17'4''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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