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Kakuro(Evil) https://gridpuzzle.com/kakuro/mpy62

Latest score list for #mpy62

Am
Amelia a second ago
9'32''
ch
chocolate 14 minutes ago
9'45''
At
Attorney 16 minutes ago
11'33''
Ol
Oliver 20 minutes ago
14'51''
an
anonymous an hour ago
16'49''
Au
Automotive 25 minutes ago
15'59''
gu
guest an hour ago
11'47''
te
teriyaki 53 minutes ago
5'8''
re
realtor an hour ago
16'5''
an
anonymous 40 minutes ago
11'38''

Latest score list for Kakuro

Pr
Prestashop solved puzzle No#3nj85;
14'47''
gu
guest solved puzzle No#l0qr2;
16'45''
Pr
Prestashop solved puzzle No#l4y45;
13'33''
ch
chocolate solved puzzle No#lmm8r;
3'43''
ch
chocolate solved puzzle No#l8162;
5'13''
Do
Donate solved puzzle No#lmr7w;
6'43''
El
Elijah solved puzzle No#3nggx;
9'28''
Ab
Abigail solved puzzle No#l2478;
7'29''
gu
guest solved puzzle No#lmr7w;
13'2''
gu
guest solved puzzle No#lmm8r;
13'38''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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