24
36
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9
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43
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24
14
1
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9
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Kakuro(Easy) https://gridpuzzle.com/kakuro/n1v6w

Latest score list for #n1v6w

se
settlements a second ago
10'45''
gu
guest 10 minutes ago
12'15''
wo
workforce 34 minutes ago
19'21''
ph
photography 51 minutes ago
9'10''
Wo
Workers 43 minutes ago
5'4''
st
stock price 22 minutes ago
7'54''
ma
majority an hour ago
8'53''
ph
photography an hour ago
6'13''
se
sell cash an hour ago
8'56''
an
anonymous 2 hours ago
8'7''

Latest score list for Kakuro

fi
fishing solved puzzle No#j86z1;
19'37''
my
myloancare solved puzzle No#9enyr;
9'20''
an
anonymous solved puzzle No#ekz4n;
5'29''
Ma
Mason solved puzzle No#xgm17;
16'21''
se
settlements solved puzzle No#j8p8y;
10'41''
Ev
Evelyn solved puzzle No#0yq52;
14'16''
be
betmgm solved puzzle No#0yq52;
5'42''
ch
chocolate solved puzzle No#292j5;
4'49''
an
anonymous solved puzzle No#n1q9w;
18'26''
su
sundays dog solved puzzle No#xgmmd;
16'24''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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