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Kakuro(Evil) https://gridpuzzle.com/kakuro/ndm8x

Latest score list for #ndm8x

gu
guest a second ago
16'31''
Am
Amelia 15 minutes ago
13'35''
La
Lawyer 8 minutes ago
7'36''
At
Attorney 23 minutes ago
4'5''
gu
guest an hour ago
13'55''
Ha
Hail car 38 minutes ago
8'42''
gu
guest 21 minutes ago
5'11''
Wi
William an hour ago
10'34''
Cl
Claim 2 hours ago
11'48''
my
myloancare 2 hours ago
10'30''

Latest score list for Kakuro

da
damage solved puzzle No#dmnzv;
11'52''
fa
family solved puzzle No#k804m;
16'59''
gu
guest solved puzzle No#08168;
9'28''
se
semrush solved puzzle No#08168;
14'44''
in
injury solved puzzle No#dmnzv;
3'41''
mo
motivation solved puzzle No#7r6g9;
7'20''
gu
guest solved puzzle No#k804m;
15'20''
an
anonymous solved puzzle No#08648;
3'25''
gu
guest solved puzzle No#y11r1;
10'38''
an
anonymous solved puzzle No#y1vn1;
14'4''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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