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28
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41
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9
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35
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5
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8
9
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~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/nmg65

Latest score list for #nmg65

Ho
Hosting a second ago
16'6''
Cl
Classes 6 minutes ago
13'1''
Do
Donate 9 minutes ago
9'39''
da
damage 27 minutes ago
7'36''
Be
Benjamin 40 minutes ago
10'41''
gu
guest an hour ago
11'21''
Cl
Claim an hour ago
4'1''
pr
premium 2 hours ago
3'49''
an
anonymous 2 hours ago
11'10''
Lo
Logan an hour ago
10'47''

Latest score list for Kakuro

No
Noah solved puzzle No#89ev5;
10'36''
an
anonymous solved puzzle No#9nmrr;
12'48''
Sh
Shopify solved puzzle No#557g8;
17'37''
Ja
James solved puzzle No#wym2e;
19'50''
gu
guest solved puzzle No#x94p7;
4'26''
se
sell cash solved puzzle No#m87yq;
13'25''
El
Electricity solved puzzle No#89ev5;
3'53''
gu
guest solved puzzle No#4k2yg;
13'10''
Cl
Classes solved puzzle No#d0y5j;
6'21''
Co
Conference solved puzzle No#2yqnz;
15'55''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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