37
6
7
21
6
16
42
16
22
5
7
8
23
22
17
29
15
23
3
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6
5
11
4
6
18
16
26
19
28
13
15
24
30
16
10
4
16
14
13
16
16
11
9
15
13
25
4
3
16
26
23
17
15
1
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9
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~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/nwvwr

Latest score list for #nwvwr

br
brother för en sekund sedan
5'35''
Be
Benjamin 15 minuter sedan
15'43''
re
refinancing 14 minuter sedan
4'0''
re
refinancing 58 minuter sedan
16'27''
yo
youtube för en timme sedan
14'1''
pe
petrol för en timme sedan
12'21''
li
lightroom för en timme sedan
18'30''
re
repair 2 timmar sedan
12'0''
Ma
Mason för en timme sedan
19'29''
gu
guest 2 timmar sedan
19'34''

Latest score list for Kakuro

an
anonymous solved puzzle No#652r5;
10'14''
an
anonymous solved puzzle No#wrkdq;
16'22''
re
repair solved puzzle No#4d1dp;
13'34''
gu
guest solved puzzle No#652r5;
10'12''
be
betmgm solved puzzle No#xzqv1;
9'24''
an
anonymous solved puzzle No#g4jy4;
16'56''
an
anonymous solved puzzle No#mp5vq;
16'6''
da
damage solved puzzle No#k6gm2;
10'28''
he
healthcare solved puzzle No#ndp4x;
9'22''
gu
guest solved puzzle No#rp26g;
18'35''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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