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9
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123
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Kakuro(Easy) https://gridpuzzle.com/kakuro/o6epn

Latest score list for #o6epn

an
anonymous il y a une seconde
14'54''
an
anonymous il y a 4 minutes
18'44''
cr
credit il y a 35 minutes
7'14''
pr
premium il y a 59 minutes
12'7''
an
anonymous il y a une heure
7'35''
Tr
Trading il y a une heure
15'22''
li
lightroom il y a 32 minutes
11'23''
bu
business il y a une heure
11'32''
an
anonymous il y a 57 minutes
19'21''
gu
guest il y a 33 minutes
19'43''

Latest score list for Kakuro

be
beauty solved puzzle No#nw24w;
17'42''
fr
freelance solved puzzle No#ex58k;
8'13''
sp
specialist solved puzzle No#zp8zy;
19'44''
gu
guest solved puzzle No#pqjvg;
17'30''
Au
Automotive solved puzzle No#rw4w0;
5'26''
su
sundays dog solved puzzle No#dmx2j;
3'20''
re
repair solved puzzle No#d0jz7;
6'40''
la
lawyer solved puzzle No#k91k1;
6'26''
Lo
Logan solved puzzle No#rw4w0;
7'24''
gu
guest solved puzzle No#8vzy5;
10'9''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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