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Kakuro(Evil) https://gridpuzzle.com/kakuro/pj5qr

Latest score list for #pj5qr

su
sundays dog a second ago
19'0''
an
anonymous 10 minutes ago
16'40''
sp
specialist 21 minutes ago
14'14''
an
anonymous 38 minutes ago
8'56''
Mi
Mia 53 minutes ago
3'47''
Re
Recovery 34 minutes ago
17'1''
bu
business an hour ago
16'18''
an
anonymous an hour ago
7'50''
an
anonymous 2 hours ago
17'35''
an
anonymous 2 hours ago
6'38''

Latest score list for Kakuro

mo
mortgage solved puzzle No#v0nez;
12'7''
an
anonymous solved puzzle No#mng8w;
13'56''
Re
Recovery solved puzzle No#569wr;
12'14''
gu
guest solved puzzle No#n2w8k;
18'25''
gu
guest solved puzzle No#kd9y4;
14'38''
an
anonymous solved puzzle No#xz59x;
8'18''
gu
guest solved puzzle No#4nrr5;
15'7''
br
brother solved puzzle No#mng8w;
9'10''
ma
magento solved puzzle No#rpqw4;
12'16''
an
anonymous solved puzzle No#65p9n;
11'36''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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