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6
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8
9
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~
123
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Kakuro(Easy) https://gridpuzzle.com/kakuro/pjj7j

Latest score list for #pjj7j

an
anonymous il y a une seconde
17'41''
gu
guest il y a 7 minutes
19'25''
an
anonymous il y a 38 minutes
8'35''
gu
guest il y a 56 minutes
14'22''
gu
guest il y a 21 minutes
10'51''
an
anonymous il y a une heure
15'51''
gu
guest il y a une heure
14'1''
an
anonymous il y a une heure
12'5''
gu
guest il y a une heure
15'46''
te
technology il y a une heure
19'48''

Latest score list for Kakuro

so
social solved puzzle No#1gxpd;
9'57''
gu
guest solved puzzle No#pp52r;
9'11''
Au
Automotive solved puzzle No#591gr;
16'51''
Cl
Classes solved puzzle No#1gxpd;
5'9''
se
sell cash solved puzzle No#59z6d;
16'40''
Ol
Olivia solved puzzle No#n5n6r;
9'40''
an
anonymous solved puzzle No#k96xq;
18'35''
gu
guest solved puzzle No#2k4m5;
11'29''
sh
shopping solved puzzle No#2k4m5;
4'32''
Ja
Jacob solved puzzle No#jnye9;
6'4''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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