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Kakuro(Easy) https://gridpuzzle.com/kakuro/dwm2p

Latest score list for #dwm2p

an
anonymous a second ago
11'20''
st
stock price 18 minutes ago
18'13''
ma
magento 24 minutes ago
7'47''
Be
Benjamin 25 minutes ago
14'30''
re
repair 38 minutes ago
3'48''
an
anonymous 38 minutes ago
9'52''
Pa
Paintless an hour ago
19'51''
Ol
Oliver an hour ago
11'0''
gu
guest 57 minutes ago
14'55''
Wo
Workers 32 minutes ago
7'4''

Latest score list for Kakuro

an
anonymous solved puzzle No#8vpdx;
8'35''
an
anonymous solved puzzle No#4g4k4;
4'18''
ch
chocolate solved puzzle No#xpvwx;
13'53''
gu
guest solved puzzle No#8vpdx;
15'7''
fa
farmstand solved puzzle No#9gvww;
8'16''
an
anonymous solved puzzle No#zprrn;
11'8''
gu
guest solved puzzle No#qyvqv;
5'10''
pr
programs solved puzzle No#gq0kv;
19'55''
gu
guest solved puzzle No#4g27p;
11'0''
an
anonymous solved puzzle No#2kejy;
11'53''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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