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Kakuro(Evil) https://gridpuzzle.com/kakuro/q49ee

Latest score list for #q49ee

gu
guest il y a une seconde
6'25''
se
semrush il y a 17 minutes
3'55''
Tr
Trading il y a 27 minutes
11'16''
Ch
Charlotte il y a 16 minutes
8'44''
ph
phone il y a 53 minutes
5'13''
Ja
Jacob il y a 52 minutes
14'12''
fi
finance il y a une heure
14'26''
st
stock price il y a 45 minutes
4'29''
pr
programs il y a 2 heures
14'24''
br
brother il y a une heure
16'18''

Latest score list for Kakuro

gu
guest solved puzzle No#pp52r;
13'19''
sa
sandwich solved puzzle No#2k4m5;
3'56''
re
refinancing solved puzzle No#2k4m5;
5'30''
an
anonymous solved puzzle No#591gr;
14'20''
an
anonymous solved puzzle No#pp52r;
4'23''
Am
Amelia solved puzzle No#y9x81;
19'9''
gu
guest solved puzzle No#jpq8e;
15'7''
an
anonymous solved puzzle No#jpdq4;
19'29''
mo
mortgage solved puzzle No#7n8r1;
8'42''
gu
guest solved puzzle No#7n8r1;
18'36''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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