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Kakuro(Evil) https://gridpuzzle.com/kakuro/q4m42

Latest score list for #q4m42

gu
guest vor einer Sekunde
6'53''
so
social vor 15 Minuten
15'22''
re
realtor vor 23 Minuten
9'19''
Ja
Jacob vor 59 Minuten
12'4''
cr
credit vor einer Stunde
15'41''
la
lawyer vor 55 Minuten
13'46''
be
betting vor einer Stunde
15'9''
Tr
Treatment vor 26 Minuten
8'33''
an
anonymous vor einer Stunde
17'44''
Ho
Hosting vor 2 Stunden
5'49''

Latest score list for Kakuro

an
anonymous solved puzzle No#dmx10;
13'31''
Wo
Workers solved puzzle No#dmw07;
13'31''
gu
guest solved puzzle No#dmw07;
17'57''
Ur
Urgent solved puzzle No#jner1;
9'16''
ph
phone solved puzzle No#w8yqk;
14'4''
an
anonymous solved puzzle No#w8zky;
8'3''
Ol
Oliver solved puzzle No#dmw07;
18'52''
de
degree solved puzzle No#w8yqk;
8'51''
Co
Conference solved puzzle No#qznge;
18'21''
an
anonymous solved puzzle No#w8z1y;
7'51''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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