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Kakuro(Evil) https://gridpuzzle.com/kakuro/q4zy2

Latest score list for #q4zy2

an
anonymous a second ago
19'3''
gu
guest 18 minutes ago
18'56''
cr
credit 23 minutes ago
15'38''
Li
Liam 11 minutes ago
9'46''
fr
freelance 54 minutes ago
10'3''
so
software 32 minutes ago
17'41''
gu
guest 57 minutes ago
9'22''
ma
makeup an hour ago
10'50''
At
Attorney an hour ago
8'53''
Ma
Mason 2 hours ago
19'33''

Latest score list for Kakuro

gu
guest solved puzzle No#pp52r;
13'19''
sa
sandwich solved puzzle No#2k4m5;
3'56''
re
refinancing solved puzzle No#2k4m5;
5'30''
an
anonymous solved puzzle No#591gr;
14'20''
an
anonymous solved puzzle No#pp52r;
4'23''
Am
Amelia solved puzzle No#y9x81;
19'9''
gu
guest solved puzzle No#jpq8e;
15'7''
an
anonymous solved puzzle No#jpdq4;
19'29''
mo
mortgage solved puzzle No#7n8r1;
8'42''
gu
guest solved puzzle No#7n8r1;
18'36''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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