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Kakuro(Hard) https://gridpuzzle.com/kakuro/qm2mv

Latest score list for #qm2mv

an
anonymous a second ago
14'12''
Tr
Trading 5 minutes ago
11'20''
gu
guest 26 minutes ago
19'9''
an
anonymous 29 minutes ago
9'6''
an
anonymous an hour ago
4'3''
an
anonymous an hour ago
19'5''
gu
guest 52 minutes ago
8'55''
se
settlements 2 hours ago
7'0''
be
beauty 2 hours ago
19'11''
ov
overtons 35 minutes ago
10'27''

Latest score list for Kakuro

Pa
Paintless solved puzzle No#37189;
5'11''
gu
guest solved puzzle No#xwgjp;
15'29''
Ol
Olivia solved puzzle No#d448j;
8'45''
pr
programs solved puzzle No#75519;
15'5''
Cl
Classes solved puzzle No#vw06d;
15'52''
an
anonymous solved puzzle No#ww5r2;
8'29''
da
damage solved puzzle No#xwgjp;
12'20''
ch
chocolate solved puzzle No#d448j;
5'34''
gu
guest solved puzzle No#ww5r2;
13'10''
an
anonymous solved puzzle No#1p9k9;
9'21''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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