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Kakuro(Evil) https://gridpuzzle.com/kakuro/qme1v

Latest score list for #qme1v

In
Internet a second ago
4'29''
an
anonymous 13 minutes ago
9'29''
re
realtor 27 minutes ago
11'50''
ma
make money 13 minutes ago
18'12''
ma
make money 59 minutes ago
11'34''
Be
Benjamin 56 minutes ago
12'32''
gu
guest an hour ago
16'15''
an
anonymous 2 hours ago
3'53''
te
technology an hour ago
11'47''
fa
family 2 hours ago
11'37''

Latest score list for Kakuro

mo
mortgage solved puzzle No#7778k;
13'27''
an
anonymous solved puzzle No#77p11;
7'23''
In
Internet solved puzzle No#87z82;
12'55''
an
anonymous solved puzzle No#26055;
18'20''
ma
make money solved puzzle No#mgj52;
9'21''
Au
Automotive solved puzzle No#n596r;
13'45''
an
anonymous solved puzzle No#n596r;
7'46''
gu
guest solved puzzle No#e5vy7;
4'52''
wo
workforce solved puzzle No#zgdwy;
4'8''
bu
business solved puzzle No#87z82;
6'9''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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