6
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11
38
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40
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24
17
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24
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15
8
6
27
23
14
14
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7
11
27
17
10
10
40
17
23
1
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8
9
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~
123
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Kakuro(Expert) https://gridpuzzle.com/kakuro/qzqv2

Latest score list for #qzqv2

gu
guest před sekundou
9'56''
ph
photography 18 minutami před
4'59''
an
anonymous 12 minutami před
5'54''
te
teriyaki 34 minutami před
19'32''
an
anonymous před hodinou
16'31''
gu
guest 52 minutami před
10'36''
se
semrush před hodinou
16'23''
Ma
Mason před hodinou
15'18''
Li
Liam 2 hodinami před
4'41''
re
refinancing 59 minutami před
9'34''

Latest score list for Kakuro

te
technology solved puzzle No#o6dv5;
8'29''
re
repair solved puzzle No#lxm28;
5'48''
sh
shopping solved puzzle No#lmejr;
17'44''
fr
freelance solved puzzle No#l8dqk;
7'26''
gu
guest solved puzzle No#lxm28;
19'51''
an
anonymous solved puzzle No#ovvkk;
7'49''
So
Sophia solved puzzle No#l9wn0;
13'45''
an
anonymous solved puzzle No#l202y;
9'7''
ou
outsource solved puzzle No#l9wn0;
4'32''
Be
Benjamin solved puzzle No#oy0e9;
8'36''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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