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Kakuro(Evil) https://gridpuzzle.com/kakuro/rp46j

Latest score list for #rp46j

an
anonymous een seconde geleden
9'14''
gu
guest 4 minuten geleden
5'14''
Mi
Mia 15 minuten geleden
8'53''
We
Weight loss 48 minuten geleden
9'9''
gu
guest 55 minuten geleden
12'47''
an
anonymous 43 minuten geleden
3'45''
an
anonymous een uur geleden
18'48''
in
insurance een uur geleden
15'24''
gu
guest 2 uur geleden
12'3''
Ch
Charlotte 57 minuten geleden
3'29''

Latest score list for Kakuro

Au
Automotive solved puzzle No#pp78v;
19'54''
an
anonymous solved puzzle No#x8257;
4'53''
an
anonymous solved puzzle No#r87g4;
14'56''
fa
family solved puzzle No#9601x;
12'2''
gu
guest solved puzzle No#pp7dj;
15'2''
gu
guest solved puzzle No#8zy1e;
18'49''
ma
masters solved puzzle No#7rzv1;
12'38''
fa
farmstand solved puzzle No#084e8;
13'5''
mo
motivation solved puzzle No#7rzx9;
6'48''
Ja
Jacob solved puzzle No#8zy1e;
18'9''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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