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Kakuro(Evil) https://gridpuzzle.com/kakuro/rr52y

Latest score list for #rr52y

gu
guest a second ago
5'16''
pr
premium 7 minutes ago
11'58''
ma
masters 28 minutes ago
16'26''
El
Electricity 55 minutes ago
6'15''
La
Lawyer 52 minutes ago
14'5''
re
refinancing an hour ago
6'55''
gu
guest an hour ago
18'53''
br
brother an hour ago
8'46''
me
medical 31 minutes ago
19'48''
da
damage an hour ago
10'46''

Latest score list for Kakuro

bu
business solved puzzle No#v868z;
5'3''
Ab
Abigail solved puzzle No#45rq4;
19'58''
gu
guest solved puzzle No#45m94;
10'4''
wa
warranty solved puzzle No#dmv27;
5'50''
da
damage solved puzzle No#dmv27;
17'32''
su
sundays dog solved puzzle No#pp140;
6'12''
Wi
William solved puzzle No#zgxjm;
16'34''
sh
shopping solved puzzle No#1y1zk;
12'42''
Ev
Evelyn solved puzzle No#zgxjm;
5'47''
ou
outsource solved puzzle No#m95gr;
13'24''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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