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Kakuro(Evil) https://gridpuzzle.com/kakuro/v45j9

Latest score list for #v45j9

gu
guest a second ago
19'30''
fa
farmstand 9 minutes ago
4'23''
pr
programs 16 minutes ago
13'27''
gu
guest 25 minutes ago
10'24''
gu
guest 38 minutes ago
4'54''
Cl
Classes 38 minutes ago
10'32''
Re
Recovery an hour ago
19'16''
in
intergration an hour ago
8'32''
ma
majority an hour ago
18'24''
an
anonymous an hour ago
11'33''

Latest score list for Kakuro

gu
guest solved puzzle No#y1zqn;
12'43''
so
software solved puzzle No#jppq9;
6'39''
an
anonymous solved puzzle No#gq05v;
7'31''
an
anonymous solved puzzle No#7nn94;
5'12''
Wi
William solved puzzle No#wpke0;
3'41''
La
Lawyer solved puzzle No#9gx2q;
4'19''
Cl
Claim solved puzzle No#2k7gd;
7'19''
an
anonymous solved puzzle No#y1zqn;
9'23''
So
Sophia solved puzzle No#9gq1w;
11'44''
Ab
Abigail solved puzzle No#jppq9;
19'14''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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