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9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/vvr94

Latest score list for #vvr94

At
Attorney a second ago
3'39''
in
injury 5 minutes ago
9'2''
gu
guest 34 minutes ago
16'13''
gu
guest 47 minutes ago
7'13''
da
damage 58 minutes ago
8'56''
gu
guest an hour ago
3'34''
an
anonymous 47 minutes ago
7'18''
Tr
Trading an hour ago
12'51''
Ja
Jacob an hour ago
16'5''
ph
phone 36 minutes ago
12'30''

Latest score list for Kakuro

re
refinancing solved puzzle No#z0wry;
15'36''
At
Attorney solved puzzle No#z0ene;
18'49''
Pr
Prestashop solved puzzle No#w5x4e;
18'56''
Co
Conference solved puzzle No#pjxgg;
10'16''
la
lawyer solved puzzle No#mg41g;
8'4''
Do
Donate solved puzzle No#154zr;
12'30''
Ma
Mason solved puzzle No#w5x4e;
19'41''
gu
guest solved puzzle No#4j0qg;
11'21''
pe
petrol solved puzzle No#gy764;
14'35''
Ho
Hosting solved puzzle No#k1jd5;
12'53''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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