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Kakuro(Evil) https://gridpuzzle.com/kakuro/w5nvq

Latest score list for #w5nvq

Li
Liam a second ago
19'22''
re
recovery 5 minutes ago
13'37''
pr
programs 35 minutes ago
15'4''
an
anonymous 30 minutes ago
16'26''
Ol
Olivia an hour ago
6'42''
an
anonymous 56 minutes ago
15'51''
ma
majority 50 minutes ago
18'37''
pr
programs 42 minutes ago
11'18''
In
Internet 46 minutes ago
15'56''
Be
Benjamin an hour ago
10'27''

Latest score list for Kakuro

in
insurance solved puzzle No#7n9ek;
17'40''
gu
guest solved puzzle No#pqxqg;
7'45''
Fi
Fitness solved puzzle No#20e4z;
5'42''
gu
guest solved puzzle No#y9rj9;
11'18''
se
semrush solved puzzle No#xprgp;
17'10''
Ol
Oliver solved puzzle No#vv9m9;
3'25''
gu
guest solved puzzle No#wp072;
8'24''
gu
guest solved puzzle No#y9rj9;
15'25''
No
Noah solved puzzle No#xprgp;
11'54''
cr
crackstreams solved puzzle No#20e4z;
9'54''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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