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Kakuro(Evil) https://gridpuzzle.com/kakuro/x062x

Latest score list for #x062x

Be
Benjamin a second ago
10'20''
gu
guest 6 minutes ago
4'41''
Ch
Charlotte 12 minutes ago
7'9''
an
anonymous 59 minutes ago
9'48''
gu
guest 41 minutes ago
15'57''
su
sundays dog an hour ago
19'58''
Em
Emma an hour ago
10'14''
an
anonymous an hour ago
7'1''
an
anonymous 55 minutes ago
3'51''
an
anonymous 58 minutes ago
3'33''

Latest score list for Kakuro

gu
guest solved puzzle No#rwp8y;
12'0''
So
Sophia solved puzzle No#x9kvd;
9'3''
so
social solved puzzle No#jnq19;
14'46''
Ol
Oliver solved puzzle No#2k9j8;
17'25''
gu
guest solved puzzle No#m8d1g;
6'0''
gu
guest solved puzzle No#p2e8v;
9'24''
Tr
Trading solved puzzle No#4kpke;
14'0''
an
anonymous solved puzzle No#dd1xp;
5'2''
Ur
Urgent solved puzzle No#2k9j8;
17'44''
gu
guest solved puzzle No#knqr4;
13'6''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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