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Kakuro(Evil) https://gridpuzzle.com/kakuro/xw657

Latest score list for #xw657

No
Noah för en sekund sedan
17'36''
gu
guest 12 minuter sedan
13'17''
gu
guest 35 minuter sedan
7'21''
in
intergration 47 minuter sedan
19'7''
br
brother för en timme sedan
4'2''
Co
Conference 49 minuter sedan
3'46''
gu
guest 37 minuter sedan
10'30''
fi
finance 2 timmar sedan
19'56''
re
repair för en timme sedan
16'53''
Sh
Shopify för en timme sedan
9'46''

Latest score list for Kakuro

su
sundays dog solved puzzle No#7rky9;
9'58''
ma
make money solved puzzle No#9642k;
18'6''
gu
guest solved puzzle No#5kdgr;
4'44''
gu
guest solved puzzle No#x89r7;
10'32''
El
Elijah solved puzzle No#08x2r;
5'7''
Re
Recovery solved puzzle No#pp6yr;
5'21''
me
medical solved puzzle No#8z782;
5'25''
Em
Emma solved puzzle No#45ny4;
8'37''
pr
premium solved puzzle No#08x2r;
7'30''
bl
blackboard solved puzzle No#jnqgy;
9'29''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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