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Kakuro(Evil) https://gridpuzzle.com/kakuro/xwrnd

Latest score list for #xwrnd

Ch
Charlotte a second ago
10'24''
Am
Amelia 8 minutes ago
15'10''
fi
fishing 33 minutes ago
18'49''
an
anonymous 28 minutes ago
16'31''
Pr
Prestashop 36 minutes ago
3'58''
te
technology 23 minutes ago
17'28''
so
software 53 minutes ago
13'40''
an
anonymous an hour ago
17'24''
Co
Conference 2 hours ago
12'11''
Be
Benjamin 2 hours ago
19'22''

Latest score list for Kakuro

ma
makeup solved puzzle No#dmry7;
17'45''
fi
finance solved puzzle No#gwmnm;
14'33''
an
anonymous solved puzzle No#451v8;
15'33''
gu
guest solved puzzle No#45r0e;
13'27''
an
anonymous solved puzzle No#r8z6g;
6'53''
an
anonymous solved puzzle No#8zr2x;
9'6''
an
anonymous solved puzzle No#dmry7;
4'22''
ch
chocolate solved puzzle No#08gg1;
19'29''
an
anonymous solved puzzle No#r8z6g;
19'27''
gu
guest solved puzzle No#qzvd2;
8'4''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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