35
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11
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16
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9
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36
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35
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24
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7
1
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6
7
8
9
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123
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Kakuro(Easy) https://gridpuzzle.com/kakuro/xze01

Latest score list for #xze01

mo
mortgage a second ago
8'10''
re
refinancing 12 minutes ago
15'14''
Au
Automotive 23 minutes ago
12'35''
an
anonymous 24 minutes ago
12'30''
Li
Liam 14 minutes ago
11'54''
fr
freelance an hour ago
13'23''
At
Attorney an hour ago
10'8''
an
anonymous an hour ago
17'45''
Be
Benjamin 55 minutes ago
9'29''
te
technology 2 hours ago
8'15''

Latest score list for Kakuro

Ch
Charlotte solved puzzle No#jpq8e;
15'40''
No
Noah solved puzzle No#pp52r;
4'15''
so
software solved puzzle No#59z6d;
6'4''
li
lightroom solved puzzle No#n5n6r;
16'42''
mo
motivation solved puzzle No#591gr;
19'10''
an
anonymous solved puzzle No#n5n6r;
19'55''
Am
Amelia solved puzzle No#n5n6r;
5'12''
an
anonymous solved puzzle No#59z6d;
17'43''
an
anonymous solved puzzle No#59z6d;
14'9''
so
software solved puzzle No#pp52r;
11'9''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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