16
35
31
16
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24
8
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35
21
7
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13
9
7
9
21
17
7
1
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6
7
8
9
?
~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/xzjx1

Latest score list for #xzjx1

Ja
Jacob een seconde geleden
9'57''
su
sundays dog 7 minuten geleden
13'35''
an
anonymous 27 minuten geleden
12'14''
re
repair 57 minuten geleden
17'8''
gu
guest 56 minuten geleden
14'55''
ma
majority een uur geleden
8'40''
an
anonymous een uur geleden
5'58''
No
Noah 2 uur geleden
9'4''
ov
overtons 30 minuten geleden
16'40''
in
intergration een uur geleden
7'57''

Latest score list for Kakuro

Ur
Urgent solved puzzle No#29d1z;
18'55''
gu
guest solved puzzle No#9e8wq;
6'0''
Ur
Urgent solved puzzle No#292j5;
18'31''
gu
guest solved puzzle No#292qy;
4'38''
gu
guest solved puzzle No#8wdqx;
19'17''
in
intergration solved puzzle No#29d1z;
17'21''
gu
guest solved puzzle No#xgmmd;
5'58''
an
anonymous solved puzzle No#j86z1;
15'55''
an
anonymous solved puzzle No#9e8wq;
13'42''
an
anonymous solved puzzle No#8wdqx;
10'9''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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