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35
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6
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31
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27
1
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10
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16
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8
9
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123
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Kakuro(Medium) https://gridpuzzle.com/kakuro/yvmyn

Latest score list for #yvmyn

pr
programs a second ago
4'22''
te
teriyaki 18 minutes ago
16'2''
gu
guest 35 minutes ago
11'18''
an
anonymous 42 minutes ago
10'35''
be
betmgm an hour ago
13'46''
mo
motivation an hour ago
11'8''
fi
fishing 29 minutes ago
7'24''
so
social 33 minutes ago
12'17''
pr
programs an hour ago
12'37''
be
betmgm 2 hours ago
13'59''

Latest score list for Kakuro

gu
guest solved puzzle No#n1q9w;
14'18''
gu
guest solved puzzle No#9e8wq;
15'30''
an
anonymous solved puzzle No#7jqmk;
19'51''
Ev
Evelyn solved puzzle No#9e8wq;
14'7''
an
anonymous solved puzzle No#mjk12;
9'29''
pr
programs solved puzzle No#q8rx2;
5'56''
so
software solved puzzle No#j8p8y;
9'56''
an
anonymous solved puzzle No#8wdqx;
8'56''
an
anonymous solved puzzle No#xgmmd;
4'12''
se
settlements solved puzzle No#yvx96;
6'46''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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