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Kakuro(Evil) https://gridpuzzle.com/kakuro/yy0e6

Latest score list for #yy0e6

la
lawyer a second ago
3'43''
gu
guest 13 minutes ago
5'50''
Tr
Trading 17 minutes ago
8'58''
At
Attorney 29 minutes ago
6'32''
so
social an hour ago
10'31''
an
anonymous 20 minutes ago
13'23''
Re
Recovery an hour ago
13'34''
Do
Donate 2 hours ago
16'50''
ma
masters 58 minutes ago
10'16''
Do
Donate an hour ago
6'43''

Latest score list for Kakuro

do
doctors solved puzzle No#e54q2;
15'8''
El
Electricity solved puzzle No#4j7r5;
14'49''
mo
motivation solved puzzle No#q2k59;
13'53''
an
anonymous solved puzzle No#x0vjd;
14'25''
de
degree solved puzzle No#87m8e;
14'45''
an
anonymous solved puzzle No#x0vjd;
5'22''
an
anonymous solved puzzle No#v4gn4;
3'52''
Wo
Workers solved puzzle No#v4gn4;
3'23''
Re
Rehab solved puzzle No#4j7r5;
11'36''
an
anonymous solved puzzle No#e54q2;
16'32''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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